Puncheons and Flagons

The Official Dungeons & Dragons Cocktail Book [A Cocktail and Mocktail Recipe Book]

About the Book

Complement any game night with 75 deliciously clever Dungeons & Dragons-themed cocktails and bar bites to sustain any group of players for any time of day.

“This book is all around beautiful! The photos are gorgeous, the recipes are well written and easy to follow, plus the lore behind each item puts me directly into the D&D universe.”—Chef Mike Haracz, host of Heroes’ Feast

Entertain fabulously while you adventure in your next D&D campaign! Puncheons & Flagons is a delightful and fun-filled cocktail and snacks book filled with fare that would be served up at your character’s favorite tavern, inn, or market along the Sword Coast. All seventy-five dishes, created by a professional recipe developer, are easy to prepare and provide everything you need for hosting and entertaining with D&D flair.

Dishes are organized by in-world drinking establishment and by base ingredient with options for every occasion—especially game nights!—including:

• Adventurous cocktails such as Necromancer and Hand of Vecna
• Batch cocktails such as Candlekeep Tea and Faerie Fire
• Nonalcoholic concoctions such as Mourning Cup and Baldurian Tonic
• Tasty morsels such as Luiric Rarebit and High Sun Florentines

Drink up!
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Praise for Puncheons and Flagons

“Many D&D adventures begin in a bar, and you can add some flavor to the setting with Puncheons & Flagons.”Polygon

“Whether you’re looking for a boozy pick-me-up, a virgin drink with a complex flavor, or just a snack, the latest work from Andrew Wheeler, Puncheons & Flagons, is a great companion for your game night.”GeekDad

“This book is all around beautiful! The photos are gorgeous, the recipes are well written and easy to follow, plus the lore behind each item puts me directly into the D&D universe.”—Chef Mike Haracz, host of Heroes’ Feast and professional R&D chef

“Puncheons and Flagons takes the art of creating delectable concoctions and mouthwatering libations to the next level. I lean more towards nonalcoholic bevvies, so the serenity of the Hissing Stones in the last chapter called my name. As a tea-aholic, Chessentan Tea and Mourning Cup are the perfect way to start my day with a refreshing touch. And paired with Tearoom Cookies? Chef’s kiss!”—Sujata Day, filmmaker at Atajus Productions

“A great game night companion . . . It’s a Sword Coast staple if there ever was one.”—The Verge

“A great choice for the aspiring barkeep at the table. Isn’t that what all adventurers become after they retire anyway?”—Forbes

“Each recipe is accompanied by beautiful food and beverage photography and fun game lore, immersing you in the D&D universe while you’re conjuring up some pre-game spirits.”—Boing Boing

“Designed to add flare and ambiance to game night.”—CBR
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Excerpt

Puncheons and Flagons

Introduction

Adventures often begin in taverns. It’s where parties meet, where travelers seek refuge, where bards sing and brawlers fight, where thieves make away with coin from an unsuspecting mark, and where rival wizards and warlocks break bread on neutral ground.

On every continent, in every world, on every plane of existence, there is always a tavern—or something very like one. One might wonder if taverns are more commonplace in Dungeons & Dragons than dungeons. Or dragons.

While taverns are universal, they are not all the same. The infamous Yawning Portal in Waterdeep is the archetypal adventurer’s tavern with its rowdy patrons, beer-soaked boards, and direct connection to possible quests via the giant well that leads right to the dangerous treasure-filled dungeons of the Undermountain! Other venues are distinctly different: the Driftwood Tavern is a historic public house, the Pink Flumph is a raucous downtown theater, the Halfway Inn is a lonely trading post on a long road, the Moonstone Mask is a genteel club, and the Hissing Stones is a restful thermal spa.

In the following pages, you will encounter these places from all across the continent of Faerûn in the Forgotten Realms. You’ll discover what sets each venue apart in terms of ambience, character, and clientele. You’ll find recipes for popular, distinctive cocktails and appetizers that are the specialty of each house, and you’ll learn a little something about the stories attached to those drinks and bites.

An adventurer’s tavern is not just mead and wine and salty songs. The drinks on offer can be as diverse, colorful, and strange as the members of your adventuring party.

Welcome to the puncheons and flagons of Faerûn!

Dungeons & Dragons Series

Dungeons & Dragons: The Fallbacks: Dealing with Dragons
Dungeons & Dragons: Ravenloft: Heir of Strahd
Dungeons & Dragons Worlds & Realms
Heroes' Feast: The Deck of Many Morsels
Dungeons & Dragons: The Fallbacks: Bound for Ruin
The Book of Concealment (Dungeons & Dragons)
Puncheons and Flagons
Mimic Treasure Chest Notebook Set (Dungeons & Dragons)
Dungeons & Dragons: Spelljammer: Memory's Wake
Lore & Legends [Special Edition, Boxed Book & Ephemera Set]
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About the Author

Andrew Wheeler
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About the Author

Official Dungeons & Dragons Licensed
Dungeons & Dragons launched the great tradition of roleplaying games in 1974 with an unprecedented mix of adventure and strategy, dice-rolling, and storytelling. Wizards of the Coast continues to honor that tradition, bringing to market a diverse range of D&D game and entertainment experiences and influencing numerous writers, directors, and game designers by tapping into an innate human need to gather with friends and tell an exciting story together. More by Official Dungeons & Dragons Licensed
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