Bounce
Balls, Walls, and Bodies in Gaming and Play
Carlin Wing
Ebook
January 20, 2026 | ISBN 9780262384520
AmazonApple BooksBarnes & NobleBooks A MillionGoogle Play StoreKobo
Paperback
January 20, 2026 | ISBN 9780262553216
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About the Book
Bounce follows an array of bouncing balls through the histories of nonelectronic and electronic games, across the spectrum of play, game, and sport, and into the domains of physics, material science, animation, and computing. The book’s focus on bounce sidesteps the focus on play found in much of the game studies literature and broadens the scope of game history by spotlighting an interaction that is central to thousands of physical and digital games and sports.
The book is divided into three sections that introduce different kinds of bounce to address the matter of the ball, the virtuality of bounce, and bounded spectacle: ricochet in ancient tennis is set against modern tennis’ true bounce; squash and stretch in animation serves as a mirror of the pings and pongs of computer bounce; and the bounce feel in Electronic Art’s FIFA video game series and pok ta pok of the Mesoamerican game ulama elaborate the contrasting positions of these two mythological games.